#include "LightFinalPassInclude.hlsli"

LightFinalPassInputPS main(LightFinalPassInputVS input)
{
	LightFinalPassInputPS output = (LightFinalPassInputPS)0;
	output.position = mul(mul(mul(input.position, world), view), projection);
	output.texCoord = input.texCoord;
	return output;
}